5/11/2023 0 Comments Dr. gridlockThere have been a lot of requests for specific sights on specific weapons, so now operators get access to all magnification options up until their maximums. GSH-18 (Finka, Fuze, Glaz, Kapkan, Tachanka).Added the Laser to the following weapons:.We’ve normalized the distribution of Laser Sights, making them available to all weapons. Added the Angled Grip to the following weapons:.The addition of the Angled Grip is to provide players with more options now that the Vertical Grip will be more impactful. Added the Extended Barrel to the following weapons:.More weapons will now have access to the Extended Barrel attachment, granting increased utility with your choice in sights. With the increase in recoil, it’s now a more meaningful choice to opt for less damage drop off vs more recoil control. To that end, we wanted to make the suppressor an impactful decision because of the lack of recoil mitigation, no longer because of a lack of damage mitigation. With the wider changes to recoil detailed above in these notes, we're hoping that the choice of barrel attachment will become more meaningful universally. Players now have to sacrifice recoil control to make use of some attachments, making these more meaningful choices: SUPPRESSOR These changes are intended to give more options to players. Added Vertical Grip to the following weapons:.The addition of the Vertical Grip is to provide players with more control over the increased recoil patterns. Added the Muzzle Brake to the following weapons:.To help normalize distribution we added the Muzzle Break to these weapons to provide more options to customize the weapon recoil. The Flash Hider will be removed from the following DMRs:Īdded Flash Hider to the following weapons: Newer DMRs have followed this logic so we are bring older ones in line. The Flash Hider just doesn’t make much sense for DMRs as the Muzzle Brake is consistently the better option. Added the Compensator to the following weapons:.The goal is to give more tools to customize the recoil of the weapons. We added the compensator to also normalize distribution. We're hoping the greater selection, especially to help control recoil, will be used especially alongside other changes detailed in these notes. These changes can be easily read as buffs, as no options are being taken away and any combos you've previously liked can still be done (apart from the Flash Hider on DMRs). Think of our recent change to open up scope styles but extrapolated to other categories of attachments. This is obviously a huge slew of attachment option improvements - the main drive of this change is to enable more customization and choices around how you use these weapons, while also normalizing the overall distribution of the available attachments. Some of that strength comes from the fact that her main weapon is an ATK AR and we needed to reduce it’s killing potential. Thunderbird is currently one of the strongest defenders right now. Overall, we wanted to improve the shooting experience on console. We have reviewed each weapon individually based on several different parameters such as Rate of Fire, Damage per second, and what operators use them. Weapons with strong and weak recoil patterns, such as the R4C, 416-C, UMP45, C1, or M12 will keep very similar recoils. Weapons with high magazine capacity like LMGs will have the strongest vertical and lateral recoil after sustained fire. ![]() We are confident that with the introduction of the Shooting Range as a place to get accustomed to the new recoil patterns, this change will help lay the ground for improved balancing potential for the future.Īdjustments have been made to the recoil not just on vertical intensity, but in some cases horizontal intensity as well. With that in mind, there are weapons in the game commonly described as "laser beams" due to a lack of recoil and recoil-controlling attachments at large being barely noticeable in some cases. This is a universal change that we know is going to be contentious across the board as it hits nearly every single weapon in Siege. ![]() ![]() Vertical recoil has been increased on all weapons and adjusted to their expected power level.Weapon Recoil on Console will no longer follow changes made on PC and is unimpacted by the following changes.Win Delta: The Win Delta is aggregated from Operator’s Win Deltas per Bomb Site. Presence definition: pick rate of an Operator when not banned. This notion had to be introduced to reflect the implementation of the pick & ban. Please note that we are using presence to gauge the popularity of an Operator. In this latest edition of Designer’s Notes, we'll go into more detail about the balancing changes that’ll come with the Brutal Swarm Season Test Server and give you an insight into the reasons behind these changes.
0 Comments
Leave a Reply. |